Thursday, October 23, 2008

Dead Space...

This game... This game is...just...phenomenal... Let me try and explain the experience. It looks so good and the gameplay is so well done that every 10-15 seconds I am turning the character around to check behind him. The monsters in this game can only really be stopped by taking off their limbs (arms, legs, tails, etc.). But that is the beauty. They move pretty fast and you have try and take the time in some of the worst situations and aim for limbs, trying to sever them. Your senses of urgency and panic sky-rocket. And the amazing graphics don't really help. You get to see everything in gruesome detail for sure.

But to give you a better sense of the love that the developers gave this game, some of the mechanics should be explained. Health and ammo aren't displayed in a traditional sense. There is a green bar on Isaac's (the main character) spine that is his health meter. Ammo is only displayed when Isaac holds his weapon up and a Heads Up Display pops up on the weapon. Also, viewing your map, inventory, objectives, or watching previous communication videos is all done in real time in a "hologram" in front of Isaac. In other words, it doesn't pause the game when you are equipping weapons which, again, adds to that sense of urgency and the feeling that something is behind you. Both of these factors really immerse you into the game and just add to the atmosphere.

Basically, unless this game has less than 10 hours of gameplay, it is a masterpiece.

This game brings a well-cooked genre to a cool rare.




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