But to give you a better sense of the love that the developers gave this game, some of the mechanics should be explained. Health and ammo aren't displayed in a traditional sense. There is a green bar on Isaac's (the main character) spine that is his health meter. Ammo is only displayed when Isaac holds his weapon up and a Heads Up Display pops up on the weapon. Also, viewing your map, inventory, objectives, or watching previous communication videos is all done in real time in a "hologram" in front of Isaac. In other words, it doesn't pause the game when you are equipping weapons which, again, adds to that sense of urgency and the feeling that something is behind you. Both of these factors really immerse you into the game and just add to the atmosphere.
Basically, unless this game has less than 10 hours of gameplay, it is a masterpiece.
This game brings a well-cooked genre to a cool rare.

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