Saturday, November 01, 2008

Escape...

So, I managed to survive Dead Space by helping Isaac escape certain death. The end battle and ending are both very fitting capping off an awesome story. I had a blast playing and was ready to put the game down, but it lets you restart the game with all of your items, armor, and weapons. It is unbelievably fun to massacre low-level enemies with high-level weapons. And here I thought I was done. Silly me.

I Like it...

I saw this on Gizmodo. They posted it for Halloween and I thought it was neat, albeit a little weird.

Thursday, October 23, 2008

Dead Space...

This game... This game is...just...phenomenal... Let me try and explain the experience. It looks so good and the gameplay is so well done that every 10-15 seconds I am turning the character around to check behind him. The monsters in this game can only really be stopped by taking off their limbs (arms, legs, tails, etc.). But that is the beauty. They move pretty fast and you have try and take the time in some of the worst situations and aim for limbs, trying to sever them. Your senses of urgency and panic sky-rocket. And the amazing graphics don't really help. You get to see everything in gruesome detail for sure.

But to give you a better sense of the love that the developers gave this game, some of the mechanics should be explained. Health and ammo aren't displayed in a traditional sense. There is a green bar on Isaac's (the main character) spine that is his health meter. Ammo is only displayed when Isaac holds his weapon up and a Heads Up Display pops up on the weapon. Also, viewing your map, inventory, objectives, or watching previous communication videos is all done in real time in a "hologram" in front of Isaac. In other words, it doesn't pause the game when you are equipping weapons which, again, adds to that sense of urgency and the feeling that something is behind you. Both of these factors really immerse you into the game and just add to the atmosphere.

Basically, unless this game has less than 10 hours of gameplay, it is a masterpiece.

This game brings a well-cooked genre to a cool rare.




Tuesday, October 21, 2008

Half-Life in 60 Seconds...

This fits well. I have been playing a lot of Half-Life 2 from The Orange Box I bought for the 360.

Tuesday, August 19, 2008

Creativity...

It is reasons like this that the internet is a good thing. Creativity.

Saturday, August 16, 2008

Chainsaw Maid

This is awesome. This is a claymation zombie apocalypse. CAUTION, VERY GRAPHIC (if you can call clay graphic).

Friday, August 15, 2008

Never Fails

Amen Princess Leia. Never doubt the powers of the gold bikini.

Wednesday, July 16, 2008

Neat Guitar Solo...

I found this on DIGG.

Friday, July 11, 2008

Why Twilight Princess is awesome...



I have loved The Legend of Zelda series since its beginnings on the original Nintendo Entertainment System. It has always been one of Nintendo's draw points for me. High adventure, great magic items, princesses to be saved, and, best of all, puzzles that are a blast to figure out.

Twilight Princess is no exception. It contains all of the above and more. And, using the Wii Remote to point and shoot arrows or other targetable items ended up working really well. I thought the control scheme would be cheesy. Instead, I was pleasantly surprised at how well it worked. This fact does add a new immersion into the game and far more control as to how you are doing something. This seems to be the future or gaming.

All of that combined with 50 hours of gameplay, which is unheard of in today's graphic-focused industry, Twilight Princess will end up being one of my favorite games of all time.

Without spoiling anything, the ending was a blast. The last battle had a great score of music and had a feeling of importance and urgency. I believe I was standing and paying complete attention to the game.

Bottom line, if you have a Wii, you have to check this game out.

Wednesday, July 09, 2008